Digital Media / by Mahendra Kumar Goel.

By: Contributor(s): Material type: Computer fileComputer filePublication details: New Delhi : Rajat Publications, 2010.Description: v, 266 pagesISBN:
  • 9783319051376
  • 9783319051369 (print)
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleLOC classification:
  • T385 GOE 2010
Online resources:
Contents:
Preface -- List of Abbreviations -- List of Examples -- List of Problems -- Introduction -- 2D Graphics -- Transformations in 2D Space -- 3D Solid Modeling -- Transformations in 3D Space -- Curves -- Surfaces -- Projections -- View Transformations -- Visibility -- Illumination, Lighting and Shading -- Mapping Techniques -- Color Spaces -- Linear Algebra -- Coordinate Systems -- Index.
In: Springer eBooksSummary: Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media - A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
Tags from this library: No tags from this library for this title.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Status Barcode
Do not use this Africa University Main Library T385 GOE 2010 (Browse shelf(Opens below)) Available 000967109853

Preface -- List of Abbreviations -- List of Examples -- List of Problems -- Introduction -- 2D Graphics -- Transformations in 2D Space -- 3D Solid Modeling -- Transformations in 3D Space -- Curves -- Surfaces -- Projections -- View Transformations -- Visibility -- Illumination, Lighting and Shading -- Mapping Techniques -- Color Spaces -- Linear Algebra -- Coordinate Systems -- Index.

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media - A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

There are no comments on this title.

to post a comment.

 

©    Africa University. All Rights Reserved